2017 Presentations

Kim Buehrer
Hands on technology in the K-2 classroom
CREATE! Classroom Integration
P-4
After a brief introduction we will discuss Tiggly products and apps, as well as show how the product works. We will then discuss Puzzlets and apps and provide a brief run through of how to play. Next, we will discuss the website http://www.codeacademy.com and show a few examples of games students can play. Once that has been completed, we will break the audience into three groups and rotate them, letting them have time exploring each piece of technology discussed. Our wrap up will include time for Q and A.

David Clark and Mary Snellgrove
BreakoutEDU: A Platform for Immersive Learning Games
CREATE! Makerspaces
All Levels
Participants in this session will experience BreakoutEDU as a player and as an educator. BreakoutEDU creates ultra-engaging learning games for people of all ages. Games(Breakouts)teach teamwork, problem solving, critical thinking, and iteration, by presenting participants with challenges that ignite their natural drive to problem-solve. Breakouts are perfect for students of any age and academic ability level. At the end of a Breakout, participants will be eager to play again, or design a game of their own. Breakouts can be used to teach core academic subjects including math, science, history, language arts, and have embedded standards that apply problem solving strategies within a real world or collaborative context. This session is a fit for anyone working in education in any capacity. Participants in the session will walk away with the experience and resources to implement BreakoutEDU in any classroom.

David Clark and Mary Snellgrove
Tinker Tank: A Mobile Makerspace
CREATE! Makerspaces
All Levels
This session would focus on our Tinker Tank mobile MakerSpace that we have developed. We have put together a number of innovative MakerSpace items and tested them out on sample age groups at our ESC, in a dedicated 4th grade STEAM classroom at a local school district, and in a traditional 4th grade classroom in a different school district. Our experiences have provided us with a lot of insights that we will be using to continue to develop this mobile MakerSpace concept. In this session we would share both our successes and failures in developing and implementing the MakerSpace concept in schools, and share our plans and strategies moving forward. This session would apply to a K-12 grade level range.

Ryan Collins
13 Ways To Make Technology Work For You
CREATE! Classroom Integration
All Levels

This presentation will take the participant on a journey through technology, space, and time, delivering learning tips and techniques to manage their work more efficiently.
While the presentation will use mostly Google tools for demonstration purposes, the techniques will be as platform agnostic as possible.

Christine Danhoff
Bringing Lessons to Life with Augmented and Virtual Reality
CREATE! Classroom Integration
All Levels
Want to bring your lessons to “life” and have students “live” the content you are teaching? This highly interactive session will assist you in getting started with augmented and virtual reality in your classroom. Resources, examples, and hands-on opportunities will be provided, as well as ideas of how to integrate this emerging technology into the curriculum. Come and experience what all the hype is about, and how it can make a difference in your classroom, and for your students.

Laura Davis
Growing a Culture of Student Voice
CREATE! Classroom Integration
All Levels
Giving students a real voice in their learning, can completely change the culture of a classroom and a school. Participants will be exposed to three tools that can empower students in and out of the classroom to take control of their learning and garner the most out of their educational experiences.

Cindy Edwards
What Do You Want to Know? Data Collection with Google Forms
CREATE IT! Information Technology Design
All Levels
What information do you need to know? Do you need volunteers? Do you want to know more about your students? Do you need to track practice time for music students? Do you need automated assessments? All this and more is available by using Google Forms! See examples for all of the above plus! You will learn how to set up and share a form, along with using the data collected (including the Google add-on Flubaroo for assessment).

Cindy Edwards
Going Google in the Elementary Classroom
CREATE! Classroom Integration
P-4, 5-6
Session Description: Elementary is the perfect time to introduce Google Suite to elementary students. This session will provide the steps to get started, how to get organized as a teacher in Google Suite, and sample projects for grades 3-5 using Google Suite.

Bob Furlong
Mastery Learning by Utilizing an In-Class Flip
CREATE! Classroom Integration
7-8, 9-12, 13-16
This session would show participants how to successfully implement a mastery learning approach to their classroom by utilizing the in-class flip method of learning. The presentation will focus on using free materials for teachers to use in their mastery-learning classes.

Susan Jones, Alicia Nussbaum
More than Fun and Games
CREATE! Classroom Integration
All Levels
Teachers are always looks for ways to be more efficient and engage their students at the same time. This presentation will give them a list of tools that increases student involvement in learning, while also helping to collect data in a more efficient way. They will share tools such as Quizizz, Kahoot, Quizlet Live, GoFormative, Google Forms, and a few more.

Susan Jones
Integrating Google Drawing Into Your Classroom
CREATE! Classroom Integration
All Levels
Google Drawings is a wonderful tool that can be used for all grades and all subjects. In the past, I have found that teachers want to leave a conference with lessons and materials that they can use right away. The goal of this sessions is to provide examples that teachers can take home and use, as well as give them the tools to create new materials for their classroom. I will be showing examples that can be used in K-12 classrooms across many different subjects aligned to Ohio Standards. There will also be time for teachers to collaborate and ask me specific questions about integrating Google Drawing into their classrooms.

Leah LaCrosse
3D Printing for a Purpose
CREATE! MakerSpaces
P-4, 5-6, 7-8
During this session, participants will discuss their understanding and familiarity with 3D printing. The conversation will identify the why behind the practice of using 3D printers. I will then share my journey in this area with participants. Sample design challenges and projects that support the concept of printing with purpose will be shared. A quick overview of potential software products and 3D printers will be shared. Sample student projects and class manipulatives will be shared.

Leah LaCrosse
Using Sphero Across Grades and Curriculum
CREATE! STEM Session
P-4, 5-6, 7-8, 9-12
This will be a truly hands on presentation! After a quick introduction to the robot, Sphero and the resources available, participants will be asked to grab one of the robots and get rolling!

Through their own exploration, participants will discover how students can go beyond driving the Sphero to learn and share content learning. The presenter and her side kick (daughter) will rotate around to participants to help them explore the potential in driving, coding, and engineering with Sphero. I will bring my case of 12 robots with me.

Kevin Landis
How and Why to Start a Robotics Club
CREATE! STEM Session
5-6, 7-8, 9-12

Anyone with a desire to see students achieve can become a Robotics Advisor. The students will work on the robots, you don’t have to! This session will present an example of a robotics club that has grown from 12 students and 2 robots, to 80 students in grades 4-12 and 18 robots, in just 4 short years and with very little school funding. We are also proud that our boy/girl ratio has stayed very near 50/50.

Julianne Lange
Extensions that Make Google Slides Extra Special
CREATE! Classroom Integration
All Levels
Do you want a quick and easy way for your students to create a presentation that includes images, narration, and music? During this session, we will explore how to use three Chrome extensions along with Google Slides: Save to Google Drive, DriveSlides, and ViewedIt. These are also great tools for teachers to use to commemorate a field trip, showcase an assembly, create lessons and digital cards, and so much more!

Anthony Luscre & Linda Luscre
Radio Technology in the Classroom
CREATE! MakerSpaces
5-6, 7-8, 9-12
Some of the original tinkers, which we now call Makers, were those that worked with Electronics & Radios. Called Amateur Radio Operators or Hams they have carried on the DIY/Maker spirit continuously since early 1900’s through today.

This session will introduce you to Electronics and Radio resource to SPARK your MakerSpaces. In addition, we will discuss lessons that can utilize the Radio Technology theme through all areas of the curriculum. Finally, the session will have multiple show & tell items and even a project to take home.

Anthony Luscre & Linda Luscre
Too Many Resources, Too Little Time
CREATE IT! Information Technology Design
All Levels
Session will provide a wide variety of online resources for use across the curriculum.
Categories will include, but not limited to:
Individual Subject Area Content (Language Arts, Math, Science, Social Studies, Arts & Music, World Languages & ELL, Financial Literacy and Consumer & Family Science),Teaching Resources,Searching & Research,News & Current Events,Free Stuff- eBooks, Educational Videos, Online Books, News for Kids, Audio Books, Podcasts, Study Guides, Online Courses & Copyright Free Images,Museums, Monuments, Historic Sites & Virtual Field Trips,Copyright, Plagiarism, Fair Use, OER, Creative Commons & Piracy,Google Apps for Educ Resources,DIY, Maker & Radio Technology

All attendees will leave with a few hundred resources to meet their specific needs and a surprise door prize. It is suggested that all attendees bring a device capable of browsing the web.

Chris Malanga
LEGO WeDo 2.0 and EV3 Robotics
CREATE! STEM Session
P-4, 5-6, 7-8
For 35 years, LEGO® Education has been working with teachers and educational specialists to deliver playful learning experiences that bring subjects to life in the classroom and make learning fun and impactful. LEGO® Education has a wide range of physical and digital educational resources that encourage students to think creatively, reason systematically and release their potential to shape their own future. This session will demonstrate two of the solutions for educators – WeDo 2.0 and LEGO® MINDSTORMS® Education EV3. WeDo 2.0 makes elementary science come to life through hands-on tasks, real-world projects, and relevant technology that engages students. Through project-based activities, students’ skills are enhanced across science, engineering, technology, and coding. For middle and high school students, the LEGO® MINDSTORMS® Education EV3 enables students to build, program, and test their solutions based on LEGO building bricks and real-life robotics technology. This solution can enhance student skills in math, science, technology, engineering and computer science.

Chris Malanga
Four (Fun, Free and Simple!) Assessment Tools for Teachers
CREATE! Classroom Integration
P-4, 5-6, 7-8, 9-12
Do the students really get what I’m teaching? I wish there was an easy way to assess their understanding! How can I make reviewing the material fun and engaging?” If you have ever thought about these questions, this is the session for you! Chris will demo four simple tools – Kahoot!, Quizizz, Plickers and Quizlet Live – that you can integrate into your classroom and make a complementary part of instruction. All of these tools are free, and show a myriad of data while fostering student engagement. Teachers that are just getting into technology, or those looking for some simple ways to assess student understanding can benefit the most from this hands on, interactive session. Bring your own device. Come ready to have fun, be engaged, and learn four easy ways that you can seamlessly fold technology into your curriculum at any level!

John Mansel-Pleydell
Where in Google Maps is Carmen Sandiego?
CREATE! Classroom Integration
All Levels
This session looks at how to use Google maps and related tools including Tour Builder, street view and other tools to teach social studies topics in a fun and engaging way.

John Mansel-Pleydell
Coding for Kids – STEM in the Elementary Classroom
CREATE! STEM Session
P-4, 5-6, 7-8, 9-12
Come and explore the range of free tools that are now available to teach coding to elementary students. Starting with the Code.org resources we will look at how coding can be taught to the youngest learners.

Jenny Mitchell
You can publish an iBook with your kids!
CREATE! Classroom Integration
All Levels
Attendees will learn about specific apps for publishing electronic books, download apps, and have practical “playtime” with the apps to discover ways to use electronic publishing for their student population within the classroom to meet CCSS. Waivers and permission forms for parents plus admin “buy in” issues will be directly addressed with participants, as well.

Jenny Mitchell
Vocabulary LIVE!
CREATE! Student/Faculty Presentation
All Levels
I will have my former students explain how they they use their curiosity with words from the text they read spark their artsy side to use KeyNote app on the iPad. These students will show how they make words come to life, when they read and they don’t know what a word means, to develop a intimate knowledge of the nuances of of the word to find out what a word really means, and to create a visual electronic depiction of the word. Attendees will use KeyNote on iPads to make this happen. Attendees should have access to an iPad and have an iPad in this session ready to use for our hands on learning time,

Kim Murry
But Wait…There’s More! : Chrome Apps and Extensions for the Classroom
CREATE! Classroom Integration
All Levels
Do you know there is a growing list of apps and extensions that add functionality to the Chrome Browser? In this session, we will explore various free apps and extensions that can be added to your Chrome browser to help you save time, work more efficiently, and increase your productivity.

Alicia Nussbaum & Susan Jones
Using Schoology or your LMS to Meet the Guidelines of OTES
CREATE! Classroom Integration
All Levels
This session will explain how using Schoology or a learning management system can give you evidence to complete your OTES evaluations and walk throughs. These teachers will share the daily uses for an LMS, while connecting them to the state evaluation system.

Shane Pransky
Gamify Your Classroom:  How to leverage game mechanics and technology to make learning as addictive as video games
CREATE! Classroom Integration
All Levels

Great teachers have been playing games in the classroom for years. However, gamification of your classroom is more than playing games to learn.   Gamification means applying the most motivating aspects of games to everyday classroom learning.  In this session, you’ll learn how to:

-apply game theory to classroom practice
-explore some high tech and no tech ways to play games
-how to foster an atmosphere of friendly competition and collaboration
-how to implement an achievement system using badges

Keven Rinaman
3D Printing in the Classroom
CREATE! MakerSpaces
5-6, 7-8, 9-12
This session is geared towards teachers and schools that have recently purchased or are planning to purchase a 3D Printer. Attendees will learn the basics of a 3D Printer, be given a demonstration (including a hands-on lesson), view resources for lesson plans and learn from first-hand experience of using a 3D Printer in the classroom.

Keven Rinaman
Going Google
CREATE! Classroom Integration
All Levels
In this session, attendees will get an introduction to begin using G Suite for Education (Formerly known as Google Apps for Education). The lesson begins with a look at Google Drive, moves into Google Docs, Google Forms with a focus on auto-grade, and finished with a hands-on activity to use what you have been taught.”

Stacey Snyder, Ayden McCarthy, Vaughn Gugger, and Jacob Guthrie
Oh, the Things You Can Make!
CREATE! MakerSpaces
P-4, 5-6, 7-8
For this session, I will be showcasing some of the things that Maumee City Schools has done with their Makerspaces this school year. All five of our schools have newly adopted Makerspaces. The main focus of the lesson is to demonstrate some of the activities that we have completed this school year and help others with the organizational process of starting a Makerspace. I will also go into how teachers can integrate Makerspace activities into various subject areas by “”revamping”” or “”redoing”” what they are already doing. Several examples of items we have in the Makerspace will be demonstrated. I will be bringing three of my students to have them demonstrate their learning this year and give examples of their work. We will be using a Google Slides presentation that includes many pictures and examples of student work. We would be very excited to share our work this year with everyone.”

Stacey Snyder
Google Classroom Does What?!
CREATE! Classroom Integration
All Levels
The focus of this presentation is to go over the recent updates to Google Classroom. I will show some of the features that have been added during this school year and will demonstrate how I use those in my classroom. Many helpful resources will be given at this session and there will be time throughout and at the end for Q&A.

Mark Stevens
Integration of Minecraft into the K-12 Classroom
CREATE! Higher Education Session
All Levels
Using games to teach in the classroom is nothing new. Teachers and students have been benefitting from the power of educational games for years. In the realm of digital games, Minecraft has a level of recognition unrivaled by many other computer games. Minecraft has sold over 20 million to date and consistently ranks in the top 25 best selling video games of all time. Now, MinecraftEDU, an educational version of Minecraft, allows teachers and students to easily create compelling learning content in a 3D virtual environment and Bowling Green State University is exploring ways education students can develop this curriculum content for the classroom.

This session will highlight the Minecraft projects of BGSU Middle Childhood Teachers over the past 2 years. Emphasis will be given to game design elements used by these pre-service teachers and how the can be adopted by teachers in the field. Although MinecraftEDU is no longer available for purchase, Microsoft’s new Minecraft Education Edition will be discussed as a viable replacement.

Alvin Trusty
Google Drive or How I Learned to Stop Worrying and Love the Cloud
CREATE IT! Information Technology Design
All Levels
Google provides schools with free unlimited cloud storage. This storage space can easily replace all network drive storage requirements for a school district. This session will show how Liberty-Benton has transitioned from Windows Server network storage to Google Drive. Specific session topics include: Management, Backups, Sharing, Searching and Disaster Recovery. Presentation will be shared via Google Drive on day of presentation.

Anjie Trusty and Leah Herner-Patnode
Using Google Lit Trips for Better Student Comprehension
CREATE! Classroom Integration
P-4, 5-6, 7-8, 9-12, 13-16
The presenters will share information about a collaborative research project between The Ohio State University and Arcadia Local Schools. Anjie Trusty is implementing the use of Google Lit Trips with 6th grade students during library as they read the novel, Number the Stars in their language arts classroom.The presenters are collecting data to determine if students comprehension is increased with the use of Google Lit Trips in the classroom. Google Lit Trips are free, downloadable files that open in Google Earth. They are interactive, allowing students to trace the journeys of characters in literature. The presenters will share their research findings and discuss the use of Google Lit Trips in the classroom. The presenters will use Powerpoint and share a book display of literature that enhances the Google Lit Trip project. Presenters will need a projector, a table for a book display, and internet access to show the Google Lit Trip website.