2018 Presentations

Meghan E. Arnold
Using Desmos in the K-12 Math Classroom
CREATE! Classroom Integration
All Levels
During the presentation, attendees will learn to use Desmos, Geogebra, and Google Classroom to engage students, inspire creativity, collect data and provide meaningful feedback in a timely fashion. Attendees will begin the session by responding to a survey in Google Classroom, and then will immediately participate in a lesson using Desmos. After a brief discussion, attendees will be shown lessons Geogebra, in addition to using Google Classroom. Desmos and Geogebra are primarily used by mathematics teachers, however, attendees will see how they can also be incorporated into various subject areas.

Fred Coulter
Using Technology with Universal Design for Learning (UDL)
CREATE! Personalized Learning
All Levels
In this hands-on workshop, participants will learn how to apply apps, websites, hardware, and software to the principles of UDL. Technology in all it forms can improve students’ achievement through multiples means of engagement, representation, and expression of content materials (https://goo.gl/VYYkV5). By using their own devices during the workshop, participants will collaboratively create a document to use in their professional practice.

Christine Danhoff
Puzzles, Locks, and Boxes, Oh My!
CREATE! Classroom Integration
All Levels
Gamify your content with Breakout EDU’s highly engaging and interactive experiences! In this hands-on and engaging session, you will test your wits to take part in a Breakout EDU and learn how Breakout EDU games can challenge your students collaboration, communication, and critical thinking skills! Examples, resources, collaboration, and hands-on opportunities will be provided, as well as ideas of how to integrate this gamified activity into the curriculum. Do you have what it takes to Breakout?

Christine Danhoff
Yes, Littles Can!
CREATE! Classroom Integration
P-4
Littles can do that? Yes, they can! This engaging session will provide you helpful tips, tools, templates, and resources that integrate with GSuite and beyond that you will be able to take back and use in your classroom the next day! Learn how to create and implement activities using Google Classroom, Slides, Drawings, Forms, and even Sheets with elementary students! Watch what they can create and do when you empower them!

Cindy Edwards
What Do You Want to Know? Data Collection with Google Forms
CREATE IT! Information Technology Design
All Levels
What information do you need to know? Do you need volunteers? Do you want to know more about your students? Do you need to track practice time for music students? Do you need automated assessments? All this and more is available by using Google Forms! See examples for all of the above plus! You will learn how to set up and share a form, along with using the data collected (including the Google add-on Flubaroo for assessment).

Cindy Edwards
Going Google in the Elementary Classroom
CREATE! Classroom Integration
P-4, 5-6
Elementary is the perfect time to introduce Google Suite to elementary students. This session will provide the steps to get started, how to get organized as a teacher in Google Suite, and sample projects for grades 3-5 using Google Suite.

Laura Davis
From Boring to Bold
CREATE! Classroom Integration
All Levels
Learn how to take the typical “Presentations” students create and teach them how to transform them into interactive and engaging conversational opportunities. Tools to be examined will be Google Docs and Slides, Canva, Thinglink, and Adobe Spark.

Laura Davis
Growing Historical Writers
CREATE! Classroom Integration
7-8, 9-12
Experience how one teacher has devised a digital environment to grow students as historical writers. Using the G-Suite, a variety of add-ons and other tools learn how this new process has taken shape in its first year.

Deb Filar
Tap into Student Creativity with Art-Inspired Activities using Google Docs
CREATE! STEM/STEAM Session
P-4, 5-6, 7-8
Bring STEAM into your classroom! Not an art teacher? No problem. Learn several easy ways to incorporate art into any subject using Google Docs. The art-inspired creations you will make during this session can stand alone, be the image to accompany content knowledge, or be a creative journal header—the possibilities are endless. During this session I will be showcasing particular works by artists Andy Warhol and M.C. Escher. Participants will create works inspired by the style of each artist using Google Docs. I will suggest some uses of the artwork created.

Amber Franzdorf
Wow that’s Cool, VR and AR in the Classroom
CREATE! Classroom Integration
All Levels
Virtual reality (VR) and augmented reality (AR) are affordable tools you can incorporate into your curriculum to excite and motivate your students. VR and AR allow your students to experience your content in a new way. You can take your students on a virtual field trip anywhere in the world, let your students hold the solar system, view the inside of a cell and much more. Try VR and AR and learn how you can use it in your classroom.

Jessee Hankins
Authentic Audiences
CREATE! Classroom Integration
9-12
Inspire student creativity and excellence by providing them with an audience already available to them: the world. By providing someone other than their classmates, family, or teacher to see and evaluate their work, students can have experience in preparing and curating their own work, a skill that is transferable within any career. This session will work to provide members with the skills, knowledge, and steps to transition to providing students with authentic audiences and the tools that the presenter is currently using to connect students with these audiences. Such tools discussed in this presentation will be Blogger, Youtube, Flipgrid, and Google Sites. Please bring your technology to this session as it will be interactive!

Jessee Hankins
Stop! Collaborate and Listen!
CREATE! Classroom Integration
9-12
In the 21st century, collaboration has taken on new meaning. There are more ways to collaborate using technology and virtual storage. This session provides attendees different strategies and technologies to increase teacher and student collaboration. Such technologies introduced will be various Google Apps, Padlet, Goosechase EDU, and Todays Meet. Be sure to bring your devices for this interactive session!

Kristie Hughes
Oh the Places You’ll Go…Exploring Google Earth and Maps
CREATE! Classroom Integration
All Levels
Google Earth and Maps can do so much more than just find your house! In this session, we will use the new Google Earth to locate places around the world, take a 360 degree look in certain locations, and use the voyager to travel through areas of interest. With Maps, we will create tours, measure miles, draw a route, and even play games with map related questions.

John Kruzan
Measuring Student Engagement in Every Class, for Every Teacher
CREATE! Personalized Learning
5-6, 7-8, 9-12
Highly engaged students are students who learn best, but keeping students consistently engaged can be difficult. It is hard to improve engagement without being able to measure it, and there are few tools that measure student engagement well. To solve this problem, The Wellington School has developed an innovative methodology: The Wellington Engagement Index. This Index defines engagement as the phenomenon of a student finding their work deeply challenging, and loving the experience. This means that students not only do their best work, but are always hungry for more. 13 charter, public and independent schools have joined us in measuring engagement—learn from John Kruzan, Director of Technology, how this technology accumulates incredible engagement data in mere minutes.

Julianne Lange
Have you caught the #FlipGridFever?!
CREATE! Classroom Integration
All Levels
Flipgrid is a FREE video conversation platform where a teacher posts a topic/question and students respond by posting a video. The Grid will host all student videos that can be viewed by everyone in the class or beyond. It will work on any device that has a camera and access to the Internet. FlipGrid can be easily integrated into Google Classroom.

Catie Lemley
Edpuzzle
CREATE! Classroom Integration
All Levels
Attendees will be provided a brief description of the Edpuzzle resource, and then create a student account so that they can see what an Edpuzzle video will look like for students. They will then be taken through the Edpuzzle teacher interface and experience all of its features. Finally, attendees will create an Edpuzzle video and learn about Edpuzzle data collection.

Alyssa Lewis and Jamie Pfefferle
Creativity in the K-2 Classroom
CREATE! Classroom Integration
P-4
In this presentation, we will discuss how to add creativity to your classroom by enhancing lessons with technology. We will explore Google Slides, Google Drawings, and Digital Journals along with STEM examples and helpful technology tips. Our goal is to give you ideas for how you can integrate technology into your instruction to promote student creativity and higher order thinking skills.

Chris Malanga
Cool STEAM Tools – Session A
CREATE! STEM/STEAM Session
All Levels
During this session, I will provide an overview and demo of several popular STEAM tools, including examples of how local schools are integrating into their curriculum. Products to be covered include: Code.org, Makey Makey, Ozobot, Sphero, Merge Cube, LEGO WeDo 2.0 and LEGO MINDSTORMS EV3. NOTE- Participants could attend Session B for more hands-on use of the tools.

Chris Malanga (and NWOCA Team)
Cool STEAM Tools – Session B
CREATE! STEM/STEAM Session
All Levels
This session will allow participants to get some hands-on time with several popular STEAM tools that were covered in Session A. Participants will be able to explore Code.org, Makey Makey, Ozobot, Sphero, Merge Cube, LEGO WeDo 2.0 and LEGO MINDSTORMS EV3 through a series of stations facilitated by NWOCA staff. Participants could attend Session A for an overview of the tools.

John Mansel-Pleydell
Designing and Implementing a MakerSpace
CREATE! STEM/STEAM Session
All Levels
The past year has seen a rise in the popularity of maker-spaces, Fab-Labs and STEM and STEAM programs in our local area. This session will highlight existing maker-spaces in Northwest Ohio and spotlight some common themes, ideas and concepts that define them. Come prepared to share ideas as well as practical tips in the implementation of a maker-space in your school.

Ashley Miller
Explore Learning Gizmo Science Simulations: An Action Research Project
CREATE! Student/Faculty Presentation
5-6, 7-8, 9-12
The use of technology can be a powerful tool that can transform how educators approach science education. The use of computer simulations in science classrooms are best used to enhance traditional science education and improve learning outcomes. Research suggests that the art and human aspect of teaching is most important, and technology is only a tool and does not function correctly if it is not used properly. As part of my master’s project for Classroom Technology, I am conducting a study where I will be using Explore Learning’s Gizmos science simulations in a variety of ways. One group of students will not use the simulation, one group will use the simulation with teacher guidance, and one group will use the simulation with a teacher-created screencast for guidance. The presentation will discuss the results of the study. In addition to presenting my findings, I will demonstrate how the subscription service works. Participants will also be able to try a lab simulation for themselves.

Chelsea Moyer
Promoting Personalized Learning with HyperDocs
CREATE! Personalized Learning
All Levels
Hyper Docs are a great tool to help students take charge of their learning and continue to develop 21st century skills. Participants will learn the key components of a HyperDoc as well as how to use them to personalize learning in all content areas. Teachers will also learn how HyperDocs differ from electronic worksheets and the 21st century skills students will develop while utilizing HyperDocs.

Chelsea Moyer
Google Hacks for Educators
CREATE! Classroom Integration
All Levels
Educators have a lot to juggle. The G Suite for Education is loaded with tools to help simplify your workflow, stay organized and manage your time. This session will feature apps, extensions, tips and tricks to help educators use Google tools more efficiently. Participants will learn time saving strategies to give them more time to focus on personalized learning for all students and less time on paperwork.

Kim Murry
Digital Breakouts – No Box, No Problem!
CREATE! Classroom Integration
All Levels
Digital Breakouts are a great alternative to the ever popular BreakoutEDU Box, what’s even better is they’re FREE! Digital Breakouts get your students communicating and collaborating while using their critical thinking and problem-solving skills, along with their creativity, to BREAKOUT! During this session, attendees will participate in a Digital Breakout Challenge, have access to customizable digital templates, and have time to create their own challenges.

Carrie Rathsack
NWOi3 Digital Curriculum: An Introduction
CREATE! Classroom Integration
5-6, 7-8, 9-12
Attendees will be introduced to the NWOi3 Digital Curriculum that is available for FREE to teachers in 7 NW Ohio school districts (AW, Eastwood, Maumee, Otsego, Perrysburg, Rossford, Springfield). Teachers not in the consortium can still access student resources for free (not teacher files, plans, etc.). Courses include: 6-8 Science & Social Studies
HS – ELA 1, 2, 3; Algebra 1, 2, Geometry; Physical Science, Biology; US History, Government (http://www.nwoi3.org)

Keven Rinaman
Metaverse: Augmented Reality for Classrooms and School Marketing!
CREATE! Classroom Integration
All Levels
Remember Pokemon Go? This session will leave educators ready to start creating interactive AR experiences of their own, capturing student engagement with classroom content at the same time. Educators will get a hands-on demonstration of the Metaverse platform, build their own experience, and discuss ideas on using it in the classroom. Teachers will leave this workshop with projects for the classroom, school, and their local community!

Keven Rinaman, John Kramer
21st Century Pen-Pals! Where Communication Becomes Collaboration!
CREATE! Classroom Integration
5-6, 7-8, 9-12
In the spring of 2018, two neighboring schools that have competed on the athletic field for years came together to work on presentations in an effort to “Think Differently” when it comes to research projects. Students in the seventh grade at New Riegel Local Schools and Calvert Catholic Schools met via Google Hang-outs and completed a project together based on the 1997 Apple “Think Different” Campaign. Through a variety of tools in the G Suite for Education, students demonstrated their ability to do research and collaborate in real-time across different platforms. This session will show audience members how easily students can collaborate to make something amazing, without ever meeting in person.

Mark A Stevens
Virtual Reality Software Development
CREATE! Student/Faculty Presentation
9-12, 13-16, 17-20
I will be showcasing a 4th grade mathematics virtual reality game that students in the college of education, computer science and digital art created at Bowling Green State University. We will also discuss the level of expertise needed for high school students to create similar content.

Mike Wilson
The Constructivist Approach to Using 3D Printers
CREATE! Student/Faculty Presentation
5-6, 7-8, 9-12
Finding ways to get all students engage in a lesson or activity can be tough. Students have different interests and different levels of engagement as well as different skill sets coming into a project of unit. Harnessing what the students already know and what it is that interests them is the key to making any unit or lesson successful. Unfortunately, as educators we don’t always have the time of the expertise to prep extensive lessons that will meet the need of the individual students. That is why I develop lessons that allow the students to direct their learning, teach themselves, others and me in the process.
In order to get the students comfortable with the process of designing in 3D I introduce them to the program Tinkercad. There are several tutorials that walk the students through how to manipulate the program. Once they are comfortable I have them choose a project and work through it. By doing this they are learning more of the ins and outs of the program.
Once students are comfortable I provide them with several projects that they can choose from to do with a group. All of these projects come from Makerbot Educators Guidebook. Instead of “teaching” the project to the students I print out the lesson and give them a copy. It is up to them to read and complete the project. I am just there to facilitate and provide materials for them. I am also there as the IT person and help them try to trouble shoot problems as they occur. More often than not, they are able to find the answers to their own problems and then teach me what they learned.
The final part of the project is sharing what they have learned. I go with the old standby of a trifold board. I purposely do not give the students a rubric. I just tell them that I want them to share with others what they learned. This year we took their boards and placed them in the library to share with students throughout the school.
In our presentation, we would like to share with educators the Constructivist methods that I use to encourage my students and get them to investigate things on their own. Then I would like to give my students the opportunity to share their projects and what they feel they learned from the project.

Erin Ziems
The Quest Has Been Given! Video Games in the Classroom!
CREATE! Classroom Integration
All Levels
This presentation begins with showing a screencast that explains a level of Portal 2 and how different gaming opportunities could be utilized for different lessons. I would introduce research completed for my M. Ed program, as well as further observations I’ve identified in terms of utilizing video games in the classroom. Finally, I would wrap up with tips of things that teachers could and should do if this is something they want to consider utilizing in their classroom.